Description
In this course, you will learn :
- Learn the fundamentals of modelling in Blender.
- How to use modifiers in Blender to complete some complex tasks.
- To export the scene we created in blender so that it can be used in other applications.
- Create a simple HTML page to showcase our work in Blender.
- Three.js is used to display a 3D scene.
- Using Three.js, load our model into the html page.
- Using JavaScript, animate the 3D model.
- How to set up Visual Studio Code so that it can work with our Three.js project.
- The project is exported using Webpack.
Syllabus :
1. Creating a clock with Blender and Three.js
- Creating the base
- [Array] and [Curve] modifiers
- Clock hands
- Details
- Materials
- [Bevel] and [Subdivision Surface] modifiers
- Shade Smooth and default position
- Lights
- Renaming objects
- Export as glb
- Project setup
- Javascript coding
2. Creating a roulette with Blender and Three.js
- Creating the base
- Image texture
- Assigning the materials
- UV Editing
- Adding Empty
- Adding the roulette stand
- Adding the arrow
- Materials for details
- Rotating the scene
- Point lights
- Renaming the Empty
- Renaming the Wheel and the Arrow
- Parenting the Empty with the Wheel
- javascript coding
3. Creating a basic animation with Blender and Three.js
- Creating the the car base
- Creating the tires
- Adding volume to the tires
- Adding details
- Adding materials to the car
- Path constraint
- Bake action
- Creating the road
- Adding materials to the road
- Reshaping the road
- Adding lights
- Javascript coding
- Saving
- Result
4. Creating a video player screen with Blender and Three.js
- Creating the base
- Adding materials
- Adding lights
- Export as glb
- Project setup
- Javascript coding
- Saving