Description
In this course, you will learn :
- Learn the fundamentals of modelling in Blender.
 - How to use modifiers in Blender to complete some complex tasks.
 - To export the scene we created in blender so that it can be used in other applications.
 - Create a simple HTML page to showcase our work in Blender.
 - Three.js is used to display a 3D scene.
 - Using Three.js, load our model into the html page.
 - Using JavaScript, animate the 3D model.
 - How to set up Visual Studio Code so that it can work with our Three.js project.
 - The project is exported using Webpack.
 
Syllabus :
1. Creating a clock with Blender and Three.js
- Creating the base
 - [Array] and [Curve] modifiers
 - Clock hands
 - Details
 - Materials
 - [Bevel] and [Subdivision Surface] modifiers
 - Shade Smooth and default position
 - Lights
 - Renaming objects
 - Export as glb
 - Project setup
 - Javascript coding
 
2. Creating a roulette with Blender and Three.js
- Creating the base
 - Image texture
 - Assigning the materials
 - UV Editing
 - Adding Empty
 - Adding the roulette stand
 - Adding the arrow
 - Materials for details
 - Rotating the scene
 - Point lights
 - Renaming the Empty
 - Renaming the Wheel and the Arrow
 - Parenting the Empty with the Wheel
 - javascript coding
 
3. Creating a basic animation with Blender and Three.js
- Creating the the car base
 - Creating the tires
 - Adding volume to the tires
 - Adding details
 - Adding materials to the car
 - Path constraint
 - Bake action
 - Creating the road
 - Adding materials to the road
 - Reshaping the road
 - Adding lights
 - Javascript coding
 - Saving
 - Result
 
4. Creating a video player screen with Blender and Three.js
- Creating the base
 - Adding materials
 - Adding lights
 - Export as glb
 - Project setup
 - Javascript coding
 - Saving
 






