Description
In this course, you will learn:
- Start working as a UX Designer with Figma.
- Use Figma for Essential UX and UI Design.
- Create completely interactive prototypes.
- Work with UX personas.
- Add UX designer to your resume.
- Build a UX project from start to finish.
- Understand what the customer expects from you as a UX designer.
- Create simple wireframes.
- Use colors and graphics effectively in your designs.
- Learn the do's and don'ts of picking typefaces for online and mobile apps.
- Create your own icons, buttons, and other UI elements.
- Understand terminology like Components, Constraints, and Multidimensional Variants.
- Use free UI kits and Figma plugins to greatly speed up our workflow!
- Create a concise style guide that is ready for client handoff.
- Create both simple and complicated microinteractions, page transitions, and animations.
- Create websites and mobile phone applications.
- Work with typefaces and colors.
- Test on mobile phones.
- Export production-ready assets.
- Create your first UX brief and persona.
- Use professional workflow methods and shortcuts.
- Understand every method used by UX specialists.
Syllabus:
- Introduction To Figma Essentials
- Getting Started With Figma Training
- What Is Figma For & Does It Do The Coding?
- What's The Difference Between UI And UX In Figma
- What We Are Making In This Figma Course
- Class Project 01 - Create Your Own Brief
- What Is Lo Fi Wireframe Vs High Fidelity In Figma?
- Creating Our Design File & Introducing Frames In Figma
- The Basics Of Type & Fonts In Figma
- Rectangles, Circles, Buttons And Rounded Corners In Figma
- How To Use Color In Figma
- Strokes Plus Updating Color Defaults In Figma
- Object Editing And How To Escape In Figma
- Scale Vs Selection Tool In Figma
- Frames Vs Groups In Figma
- Class Project 02 - Wireframe
- Where To Get Free Icons For Figma
- Matching The Stroke Of Our Icons
- How To Use Plugins In Figma For Icons
- Class Project 03 - Icons
- How To Use Pages In Figma
- More.......