Description
In this course, you will :
- Examine the essential elements of the composition process as well as the questions you should ask yourself before beginning.
- Learn the fundamentals of Logic Pro X and experiment with its vast array of virtual instruments before expanding your musical arsenal by exploring the libraries of other providers.
- Discover the significance of chord progressions in creating emotions and methods for creating catchy melodies.
- Analyze a game of your choice and use what you learn to create your first music idea. Give your idea structure so that you can use the software to add elements and layers to it.
- Antonio demonstrates the fundamental principles of musical arrangement, as well as the approaches he takes for string, woodwind, and brass sections.
- Begin by balancing the volume of different instruments and removing any unnecessary frequencies from your track. Before exporting your project to share with the world, create a seamless loop and test the audio output on various speakers. Finally, Antonio offers some advice on how to get started in the video game music industry.
Syllabus :
1. Game Music 101
- Explaining Game Music and Its Elements
- Logic Pro X Basics
- Virtual Instruments: First Party
- Virtual Instruments: Third Parties
- Music Theory: Chord Progression
- Music Theory: Melody
2. Music Composition
- Analyzing the Game and Sketching a Musical Idea
- Music Structure
- Arranging and Orchestrating: Strings
- Arranging and Orchestrating: Woodwinds and Brass
3. Editing Music
- Balancing
- Creating a Perfect Loop
- Finishing and Exporting Your Music
- How to Start in the Industry