Description
What will you learn:-
- For retro and prototype gaming, display, position, and move-filled shapes.
- Move a ball around your game area, bouncing it off the walls.
- Handle mouse input in real-time.
- Simple collisions must be detected and responded to.
- Create rudimentary artificial intelligence.
- During the game, keep track of your score and display it.
- Recognize the small, key difference between a fun-to-play classic game in this style and one that isn't.
Define and code your game's win condition and end state.
Syllabus:-
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Introduction and First Code File
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Drawing and Positions
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Movement and Time
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Clean Up the Cod
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Bouncing the Ball
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Circle Draw Details
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Ball 2D Motion, Paddle
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Ball Reset and Collision
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Paddle AI and Scoring
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Ball Control & Winning
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Mouse Click, Draw Net