In this course you will learn :
- The 12 basic principles of traditional animation, which will serve as the basis to give life to your ideas and turn them into animation projects in a three-dimensional environment.
- To obtain references from the real world, through observation, in order to apply them to your animations.
- To use the curve editor, an indispensable tool that will greatly facilitate the process when it comes to giving movement to your projects.
- To give different weights to balls of equal size; and you will play with squash and stretch.