Description
In this course, you will learn:
- How to quickly change the shape, size, position, orientation, and visibility of objects in blocks according to parameters and constraints that you define ahead of time.
- Step-by-step how-to build everything from static blocks to complex dynamic blocks that include parameters, actions, and geometric and dimensional constraints with preset attributes driven by fields.
Syllabus:
- Introduction
- Using the exercise files
1. Working with Static Blocks
- Defining and nesting blocks
- Inserting and redefining blocks
2. Applying Geometric and Dimensional Constraints
- Applying dimensional constraints within a block
- Creating geometric constraints within a block
- Adding tangent circles and constraining them to stay tangent
- Defining a parameter referenced by dimensional constraints
3. Designing Dynamic Blocks
- Adding alignment and base-point grips
- Stretching the desk and phone incrementally
- Controlling stretch with a reverse lookup of listed values
- Building position and rotation controls into the armchair
- Positioning and orienting the task chair with a polar grip
- Adding position and flip grips to mirror chairs
- Controlling the visibility of objects from a menu
- Adding an attribute with a field value
- Keeping items centered using the half-distance multiplier
- Advanced topic: Variable-radius filleted corner
4. Accessing Blocks on a Local Area Network
- Writing and inserting blocks to and from files
- Using DesignCenter to access a drawing's block tables
- Searching for blocks with the Content Manager