Description
In this course, you will :
- Create a prop model in Blender that can be used as a game asset or in video for your projects, games, movies, or clients.
- Create stunning 3D models with the popular Blender and 3D-Coat software by employing advanced techniques, tips, and tricks.
- Save time and money by quickly and efficiently creating your own 3D models.
- Blender, the world's leading 3D application for creating amazing game assets, is used to teach 3D modelling, texturing, rendering, and exporting.
Syllabus :
1. Hard Surface Modeling
- Creating the Base
- Creating the Stem
- Building the Base of the Bowl
- Creating the Bowl Base Details
- Creating the Glass
- Creating the Upper Glass Details
- Creating the Glass Details
2. UV Unwrapping
- Creating the Seams
- Optimizing the Hard Surface UVs
- Baking Normal Bevels
3. Organic Modeling
- Basics of 3D Coat
- Creating the Base Shapes for the Dragon Handles
- Sculpting Smaller Forms
- More Specialized Sculpting Tools
- Finishing the Dragon Handles
- Starting the Stem Dragon
- Setting up the Stem Body
- Making the Stem Dragon Body
- Finishing the Stem Dragon
- Retopology
- UV Unwrapping
- Baking Texture Maps
- Texturing
4. Finishing the Model and Textures
- Sculpting Hard Surface Pieces
- Baking Hard Surface Pieces
- Finishing Texturing
- Setting Up the Final Asset
5. Shading and Rendering
- The Node Editor
- More Advanced Shaders
- Lighting the Subject
- Creating the Render
- Compositing the Final Image