Description
In this course, you will :
- Create core combat mechanics for melee, ranged and special attacks..
- More advanced C# techniques such as interfaces, delegates, and co-routines..
- Create pathfinding systems and patrol paths for enemies and NPCs..
- Make a detailed level with terrain, enemies, triggers, lighting, particles and props..
- Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more)..
- Advanced game design, project management and code architecture strategies..