In this course we’re focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.
You will be dealing with AI path finding, creating a flexible special abilities system, and learning how to coordinate on a complex project. You’ll learn to how to implement click-to-move game play, use asset packs, debug, make particle effects and more.
You’ll need a basic grasp of Unity and C# before you get start, from there we’ll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.