Description
In this course, you will learn:
- How to create interactive prototypes for smartphones, tablets, and desktop computers with Principle.
 - The techniques go beyond static wireframes or blueprints; with Principle, your prototypes become more dynamic, with motion and interactivity.
 - How to import assets, crop and mask layers, and use the Principle timeline and drivers.
 - Examples of real-world prototyping projects, including a preloader animation, a card animation, a video player, and an Apple Watch UI
 
Syllabus:
- Introducing Principle
 - What is Principle?
 
1. Getting Started with Principle
- Review of the Principle interface
 - More of the Principle interface
 - Creating and adding artboards
 - Adding content to an artboard
 - Adding and formatting text
 - Create your first animation
 - Test and share your work
 
2. Using the Principle Timeline
- Understanding the timeline
 - Adding keyframes and durations
 - Using the easing feature
 - Motion paths
 - Create a tabbed interface
 - Create scrollable content
 
3. Using the Principle Drivers
- Overview of Driver Channel
 - Constrain drivers
 - Interactive drivers
 - Paging
 - Drivers and paging
 
4. Managing Content in Principle
- What Principle doesn't do
 - Create assets in Photoshop
 - Create assets in Sketch
 - Import Sketch artboards
 - Import Figma artboards
 - Cropping and masking
 
5. Practical Principle Projects
- Drag and drop
 - Create reusable UI components
 - Create a preloader animation
 - Card animation
 - Create a slide-in menu
 - Create a video player
 - Create a video scrub control
 - Control the audio volume of a video
 - Create an Apple Watch UI
 






