Description
This course is intended for those who are involved in the creation of digital interactive products (not necessarily for mobile) but lack extensive experience in interaction design. This class is for you if you are a junior UX professional, a developer, manager, or a visual designer. This is not an introductory level course, so if you are new to the field, we recommend taking the Georgia Institute of Technology's "Introduction to User Experience Design" course before taking this one. Parts of this course, such as the aforementioned design creation process and approach to usability inspection, can also be useful for experienced designers.
After completing the course, you will be able to:
- Improve designs by eliminating various types of interaction issues
- Design large chunks of user interfaces when adding a new feature to a product
- Redesign an entire app based on a given set of functions (e.g., extending an existing product to a new platform)
Syllabus :
1. WEEK 1: Mobile Interaction Design: An introduction
- About the University
- Promo
- What Is This Course About?
- User Interface Design vs Interaction Design
- The Goal-Directed Design Process & Its “How” Level, Part 1
- The Goal-Directed Design Process & Its “How” Level, Part
- The Goal-Directed Design Process & Its “How” Level, Part 3
- The Structure of The Course
- Contextual Usability
- Context of Mobile Interactions, Part 1
- Context of Mobile Interactions, Part 2
- Design-Informing Models
2. WEEK 2: User Research
- Why Do We Conduct Research?
- Research Planning, Part 1
- Research Planning, Part 2
- Classification And Overview of Research Methods, Part 1
- Classification And Overview of Research Methods, Part 2
- Classification And Overview of Research Methods, Part 3
- Recruiting
- Ethnographic Interviews: An Introduction
- Ethnographic Interviews: Preparing for The Study
- Ethnographic Interviews: Conducting The Study
- Analyzing Qualitative Data
3. WEEK 3: Usability Inspection Methods & Intro to Usability Evaluation
- Classification And Overview of Usability Evaluation Methods, Part 1
- Classification And Overview of Usability Evaluation Methods, Part 2
- Classification And Overview of Usability Evaluation Methods, Part 3
- How People Interact With Digital Things
- The Concept of Usability Problems, Part 1
- The Concept of Usability Problems, Part 2
- Problems of Other Kinds
- Design Walkthroughs, Part 1
- Design Walkthroughs, Part 2
- Design Walkthroughs, Part 3
- Design Reviews
- Analysing Usability Data, Part 1
- Analysing Usability Data, Part 2
4. WEEK 4: Guerrilla Usability Testing & Field Visits
- Field Research: An Introduction1
- Preparing for Field Visits
- Preparing for Guerrilla Usability Testing, Part 1
- Preparing for Guerrilla Usability Testing, Part 2
- Data Collection Techniques, Part 1
- Data Collection Techniques, Part 2
- Overview of Moderation Techniques For Usability Testing
- Moderating Guerrilla Usability Tests, Part 1
- Moderating Guerrilla Usability Tests, Part 2
- Moderating Field Visits
- How to Become Better in User Research
5. WEEK 5: The Process of Design Creation
- Design Process on the “How” Level, Part 1
- Design Process on the “How” Level, Part 2
- Usability Goals, Part 1
- Usability Goals, Part 2
- Why an Exploration of Design Alternatives is Necessary
- Design Questions
- The Process of Design Creation, Part 1
- The Process of Design Creation, Part 2
- Exploring Alternatives
- Synthesising Solutions and Comparing Them, Part 1
- Synthesising Solutions and Comparing Them, Part 2
- Representing Solutions, Part 1
- Representing Solutions, Part 2
6. WEEK 6: Accumulated Design Knowledge & Task Redesign
- Accumulated Design Knowledge: Forms And Sources
- First Principles of Interaction Design, Part 1
- First Principles of Interaction Design, Part 2
- First Principles of Interaction Design, Part 3
- Task Redesign, Part 1
- Task Redesign, Part 2
7. WEEK 7: Navigation Design & Design Rationale
- Navigation Design: Forms of Representation And Typical Solutions (Part 1)
- Navigation Design: Forms of Representation And Typical Solutions (Part 2)
- Designing Navigation of The Parking App, Part 1
- Designing Navigation of The Parking App, Part 2
- How to Become Better in Designing Interactions
8. WEEK 8: Intro to Visual Design
- Guidelines and Style
- Classifications of Types
- How to Choose and Customize Type
- A Color Wheel. How to Combine Colors
- Color Schemes
- Principles of Composition, Part 1
- Principles of Composition, Part 2
- How to Use Images in Your App
- Few Words About Signs
- How to Make User Interfaces Aesthetically Pleasant
- How to Become Better in Visual Design
9. WEEK 9: Catch Up Week
10. WEEK 10: Final Week