Description
In this course, you will learn :
- Learn how to create a portal-based game in Unity® and Blender. This course is unique in that we create both the game's code and the game's art from scratch. We teach you the fundamentals of 3D game design, coding, and modelling.
Syllabus :
1. Introduction to Unity
- Unity Editor Preview
- Hello World
- Variables
- Methods
- Loops
- Positioning Preview
2. First Person Boxes
- Enabling First Person Mode
- Adding a Box
- Clicking Logic
- Raycasts
- Grabbing Class
- Moving the Box Preview
- Adjustments and Prefabs
3. Buttons and Doors
- Designing a Button
- Trigger Colliders
- Pressure Identification
- Button Animation
- Button Color
- Designing the Door
- Opening the Door
- Connecting the Button and the Door
- Orb
4. Portals
- Portal Areas
- Getting the Hit Points
- Spawning Portals
- Normals
- Teleporting
- Adjusting Teleporting Angles
- Portal Rendering
5. Interface and level management
- Game Interface
- Menu Scene
- Starting Level 2
- Finishing Level 2
- Level Flow
6. Introduction to Blender
- Introduction to Blender
7. Portal Gun
- Gun
- Gun Unwrap
- Portal Gun Base Colors
- Portal Gun UV Saving
- Portal Gun Texturing
- Gun Texturing Continued
8. Props and Pieces
- Button
- Button UV
- Button Texturing
- Button Crazybump
- Cables
- Cables Texturing
- Cables Crazybump
- Simple Block
9. Scenes Pieces
- Walls
- Walls and Floors UV
- Walls and Floors Exporting
- Floor and Wall Normal and Specular Mapping
- Floor Texturing
- Wall Texturing
- Doors
- Door UV Wrapping
- Door Exporting
- Door Textured
- Door Unwrap Fixing
- Door Normals and Unity Assembly
- Unity Wall Texturing
- Unity Floor Texturing
10. Integrating Art
- New Box
- New Button
- New Wires
- New Doors
- New Walls
- New Floor and Ceiling
- Updating Level 2
- Portal Gun
- Cleaning up the Project
- Adjusting Wall and Floor Materials
- Materials for the Door
- Button and Cables Materials
- Portal Gun and Final Touches