Modern pedagogy constantly searches for relevant and effective ways to teach children various skills, knowledge, and abilities. A relevant pedagogical activity recently has been gamification of learning. It implies adapting game methods to non-game situations, which allows you to involve the maximum number of participants in the learning process. It is not just entertainment to please the child but a full-fledged and reasonable teaching technique that makes learning exciting and gives as many opportunities as possible to master something new.
What is Study Gamification or Fun Learning?
Gamification involves integrating game technology into various spheres of life: work, study, and even daily routines. It is based on a natural human desire to compete and achieve goals.
At the same time, it is necessary to distinguish between game-based learning and gamification. Game-based learning involves improving skills in a particular game, and gamification allows using game mechanics in routine processes (for example, teaching) to maintain motivation and achieve specific goals.
Gamification has existed in school in some way for a long time. For example, the various contests and quizzes are a simplified model of the gamification method. With the development of digital technology, gamification has become more exciting and structurally complex. It’s worth mentioning that teachers often share the materials used for study gamification at the Studocu sharing platform, being highly popular among students and teachers.
What are the benefits of Study Gamification and Fun Learning?
This teaching method implies the obligatory presence of three components: structure, positive emotions, and competitive elements. It is crucial because the information is absorbed faster when structured. Also, if various stimuli accompany the process, learning ceases to seem routine.
Study gamification has a sufficient number of benefits, for which reason many modern educators use it.
1. Study Gamification and Fun Learning involve students.
Gamification and fun learning involve students as much as possible, so the results of these activities are always higher than those of traditional learning methods. All participants are included emotionally in the learning process when gamification is used. As a result, it provides higher interest, better concentration, and good memorization. Gamification boosts engagement by 60% compared to traditional teaching methods.
2. Study Gamification and Fun Learning contribute to rapid learning.
Study gamification and fun learning are accompanied by strong positive emotions, which are beneficial in any activity, especially when it comes to children. The presence of game elements makes learning more comfortable and joyful. It is due to activating a particular part of the brain that responds to the game. Using game mechanics increases the learning rate from 10 to 30% compared to traditional teaching.
3. Study Gamification and Fun Learning make students interested in knowledge.
Even routine tasks seem more enjoyable when gamification principles are actively used. Children don't feel an inner resistance. On the contrary, they feel highly motivated and interested. As a result, their self-esteem increases because they go through the steps necessary to achieve the goal.
Also, during a standard lesson, students often feel fear of making a mistake and being criticized. Gamification eliminates such unpleasant moments thanks to full involvement.
4. Study Gamification and Fun Learning make it easier to learn in groups.
Many game tasks imply group participation. By acting together, children get to know each other better and get closer to each other faster. It helps in strengthening the children's team, making it more friendly.
Study gamification also contributes to problem-free learning and consolidation of educational material. As a result, children are more interested in the lesson, resulting in greater engagement.
5. Study Gamification and Fun Learning are universal.
We can use Study Gamification in preschoolers, elementary, middle, or high school classes. Many companies use study gamification in corporate training, such as live or pre-recorded webinars. It is because people are interested in games at any age.
Study gamification also makes learning psychologically comfortable. Everyone is open to the game. There is no mentoring and pronounced opposition to "Pupil & Teacher". Participants distribute roles, perform the actions stipulated by the rules of the game and even learn from each other.
Experts believe that gamification can be used everywhere, but teaching children in this form brings amazing results. Today, with technology and games taking over the world more and more, learning cannot be the same. And modern people, especially children, absorb information much better by interacting with gadgets, the Internet, and various learning applications.
Gamification in education is mainly based on performing non-standard tasks, which is conducive to discovering the creative abilities of both pupils and teachers. During lessons that include game elements, children learn to act in different roles, negotiate, defend their points of view, argue reasonably, and control other participants' actions. In the future, the study of the gamification trend will only intensify.
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