Description
In this course, you will :
- 3d modeling
- Environment Modeling
- Texturing
- Lighting
Syllabus :
1. 3d Modeling Using Autodesk Maya 2017
- Setting up the Project in Autodesk Maya
- Modeling the Floor ,walls and roof
- Wall Side and Stairs
- Rename our Models and Add Layers to Our scene
- Create The Pipes
- Create the Pipes Part 2
- Trim wall
- Stair Handle
- Directional Sign
- Directional Sign Part 2
- Light Neon
- Duplicate Through the curve
- Import our level to Unreal engine 4
2. Uv mapping
- Breakdown The Pipes
- Delete unnecessary faces of the models
- UVmap the Floor
- Breakdown the walls
- Delete unnecessary faces of the models part 2
- Uvmapping the wall
- Roof
- Stair wall
- Uvmap the Stair Handel and Transfer Uv
- UVmap the Stair and Transfer Uv
- Uvmap The Pipe
- Uvmap The Sign
- Uvmap The Sign part 2
- Uvmap the Sign part 3
3. Substance designer and Substance Painter
- Substance designer
- Substance designer Part 1
- Assign Material In autodesk Maya and export lamp
- Paint the lamp using Substance Painter
- Paint the lamp using Substance Painter Part 2
- add emissive light
- Pipes in Substance painter
- Pipes in Substance painter part 2
- Creating the signs and alpha map in Photoshop
- Paint the Directional Sign
- Paint the Directional Sign part 2
- Paint the Directional Sign part 3
- Stairs (Final)
4. Unreal Engine 4
- export the scene and organizing
- creating the Floor material
- Creating the wall and roof material
- Creating the wall material part 2
- Pipe material
- creating the Directional sign Material
- Creating the Light material
- Lighting and visual effects
- Post process volume
- Photoshop and Color grading
- decal and finale