As a designer, rapid prototyping is essential to communicating design form and function. Rapid prototyping can offer flexibility for designing for manufacture. It gives designers the ability to create 3D CAD models using freeform methods, and to quickly produce a 3D printed physical prototype. This allows time for product testing and refinement prior to a mass production commitment.
In this four-hour course, you design a 2-piece carbon fiber Formula SAE car body by utilizing images, creating a sub divided body, using parametric based features, and creating photorealistic renders. You will learn how to take your 2D image concepts to complex 3D models, and prepare them to be manufactured or 3D printed. Thank you to the FSAE HorsePower Hannover team for their dataset as the basis for the course model.
This course is created for intermediate to advanced level students who are interested in designing for manufacture.
After completing this course, students will:
- Demonstrate knowledge of and apply job entry level skills in computer aided design.
- Describe and apply advanced design based workflows for conceptual design, sketching, solid modeling (freeform, parametric, direct modeling and surface modeling), photorealistic rendering, animation, technical documentation, and STL export for 3D printing.
- Utilize Fusion 360 cloud based collaboration features for project sharing and design review.
Contents and Overview
This course consists of 12 sections that include lectures and hands-on exercises introducing Fusion 360’s cloud-based collaboration features for designers. Each lesson includes comprehensive lecture presentations and project exercises that include step-by-step video instruction, as well as checkpoint quizzes, and a final course assessment.
The Fusion 360 for Designers course starts with lectures that explain how to use Fusion 360 sketching tools to create 2D and 3D splines and conic curves, as well as using an attached canvas as a reference image. You will also learn how to create an organic body using imported references and CAD geometry.
Once you’ve created a basic form, you’ll learn to use many of Fusion 360’s editing tools to modify the design by translating, scaling, creasing and merging edges, and filling a hole in a T-spline body. You will then learn to use Fusion 360’s inspections tools to review and modify the form, and make adjustments to trim and thicken surfaces in Fusion’s Patch Workspace.
At the end of the course, you’ll render your design to generate realistic renderings of the car design, and you’ll learn to use the Mesh Workspace to prepare the file for 3D printing or importing into animation software. You’ll then prepare your designs for 3D printing to prepare your “design team” with an actual model of the car design.
After you’ve completed the series of lectures, you can take part in practice exercises and challenge assignments that put the skills you’ve learned into practice.